source: rtos_arduino/trunk/arduino_lib/libraries/Esplora/examples/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino@ 136

Last change on this file since 136 was 136, checked in by ertl-honda, 8 years ago

ライブラリとOS及びベーシックなサンプルの追加.

File size: 2.3 KB
Line 
1/*
2 Esplora Joystick Mouse
3
4 This sketch shows you how to read the joystick and use it to control the movement
5 of the cursor on your computer. You're making your Esplora into a mouse!
6
7 WARNING: this sketch will take over your mouse movement. If you lose control
8 of your mouse do the following:
9 1) unplug the Esplora.
10 2) open the EsploraBlink sketch
11 3) hold the reset button down while plugging your Esplora back in
12 4) while holding reset, click "Upload"
13 5) when you see the message "Done compiling", release the reset button.
14
15 This will stop your Esplora from controlling your mouse while you upload a sketch
16 that doesn't take control of the mouse.
17
18 Created on 22 Dec 2012
19 by Tom Igoe
20 Updated 8 March 2014
21 by Scott Fitzgerald
22
23 http://arduino.cc/en/Reference/EsploraReadJoystickSwitch
24
25 This example is in the public domain.
26 */
27
28#include <Esplora.h>
29
30void setup()
31{
32 Serial.begin(9600); // initialize serial communication with your computer
33 Mouse.begin(); // take control of the mouse
34}
35
36void loop()
37{
38 int xValue = Esplora.readJoystickX(); // read the joystick's X position
39 int yValue = Esplora.readJoystickY(); // read the joystick's Y position
40 int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton
41 Serial.print("Joystick X: "); // print a label for the X value
42 Serial.print(xValue); // print the X value
43 Serial.print("\tY: "); // print a tab character and a label for the Y value
44 Serial.print(yValue); // print the Y value
45 Serial.print("\tButton: "); // print a tab character and a label for the button
46 Serial.print(button); // print the button value
47
48 int mouseX = map(xValue, -512, 512, 10, -10); // map the X value to a range of movement for the mouse X
49 int mouseY = map(yValue, -512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y
50 Mouse.move(mouseX, mouseY, 0); // move the mouse
51
52 if (button == 0) { // if the joystick button is pressed
53 Mouse.press(); // send a mouse click
54 } else {
55 Mouse.release(); // if it's not pressed, release the mouse button
56 }
57
58 delay(10); // a short delay before moving again
59}
60
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