source: asp3_tinet_ecnl_arm/trunk/asp3_dcre/mbed/targets/TARGET_RENESAS/TARGET_RZ_A1H/port_api.c@ 352

Last change on this file since 352 was 352, checked in by coas-nagasima, 6 years ago

arm向けASP3版ECNLを追加

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File size: 1.8 KB
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1/* mbed Microcontroller Library
2 * Copyright (c) 2006-2013 ARM Limited
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16#include "port_api.h"
17#include "pinmap.h"
18#include "gpio_api.h"
19
20PinName port_pin(PortName port, int pin_n) {
21 return (PinName)(0);
22}
23
24void port_init(port_t *obj, PortName port, int mask, PinDirection dir) {
25 obj->port = port;
26 obj->mask = mask;
27
28 // Do not use masking, because it prevents the use of the unmasked pins
29 // port_reg->FIOMASK = ~mask;
30
31 uint32_t i;
32 // The function is set per pin: reuse gpio logic
33 for (i=0; i<32; i++) {
34 if (obj->mask & (1<<i)) {
35 gpio_set(port_pin(obj->port, i));
36 }
37 }
38
39 port_dir(obj, dir);
40}
41
42void port_mode(port_t *obj, PinMode mode) {
43 uint32_t i;
44 // The mode is set per pin: reuse pinmap logic
45 for (i=0; i<32; i++) {
46 if (obj->mask & (1<<i)) {
47 pin_mode(port_pin(obj->port, i), mode);
48 }
49 }
50}
51
52void port_dir(port_t *obj, PinDirection dir) {
53 switch (dir) {
54 case PIN_INPUT : *obj->reg_dir &= ~obj->mask; break;
55 case PIN_OUTPUT: *obj->reg_dir |= obj->mask; break;
56 }
57}
58
59void port_write(port_t *obj, int value) {
60 *obj->reg_out = (*obj->reg_in & ~obj->mask) | (value & obj->mask);
61}
62
63int port_read(port_t *obj) {
64 return (*obj->reg_in & obj->mask);
65}
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