# Microsoft Developer Studio Project File - Name="devicemanager" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** 編集しないでください ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=devicemanager - Win32 Debug !MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。 !MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください !MESSAGE !MESSAGE NMAKE /f "devicemanager.mak". !MESSAGE !MESSAGE NMAKE の実行時に構成を指定できます !MESSAGE コマンド ライン上でマクロの設定を定義します。例: !MESSAGE !MESSAGE NMAKE /f "devicemanager.mak" CFG="devicemanager - Win32 Debug" !MESSAGE !MESSAGE 選択可能なビルド モード: !MESSAGE !MESSAGE "devicemanager - Win32 Debug" ("Win32 (x86) Application" 用) !MESSAGE "devicemanager - Win32 Unicode Debug" ("Win32 (x86) Application" 用) !MESSAGE "devicemanager - Win32 Unicode Release MinDependency" ("Win32 (x86) Application" 用) !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "devicemanager - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x411 /d "_DEBUG" # ADD RSC /l 0x411 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # Begin Custom Build - 登録を行っています OutDir=.\Debug TargetPath=.\Debug\devicemanager.exe InputPath=.\Debug\devicemanager.exe SOURCE="$(InputPath)" BuildCmds= \ "$(TargetPath)" /RegServer \ echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" \ echo サーバー登録が完了しました! \ echo プロキシ/スタブを生成しています \ nmake devicemanagerps.mk \ regsvr32 /s devicemanagerps.dll \ echo 終了しました \ "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "devicemanagerps.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "devicemanager - Win32 Unicode Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DebugU" # PROP BASE Intermediate_Dir "DebugU" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugU" # PROP Intermediate_Dir "DebugU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c # ADD BASE RSC /l 0x411 /d "_DEBUG" # ADD RSC /l 0x411 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept # Begin Custom Build - 登録を行っています OutDir=.\DebugU TargetPath=.\DebugU\devicemanager.exe InputPath=.\DebugU\devicemanager.exe SOURCE="$(InputPath)" BuildCmds= \ "$(TargetPath)" /RegServer \ echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" \ echo サーバー登録が完了しました! \ echo プロキシ/スタブを生成しています \ nmake devicemanagerps.mk \ regsvr32 /s devicemanagerps.dll \ echo 終了しました \ "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "devicemanagerps.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "devicemanager - Win32 Unicode Release MinDependency" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ReleaseUMinDependency" # PROP BASE Intermediate_Dir "ReleaseUMinDependency" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUMinDependency" # PROP Intermediate_Dir "ReleaseUMinDependency" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /W3 /GR /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c # ADD BASE RSC /l 0x411 /d "NDEBUG" # ADD RSC /l 0x411 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # Begin Custom Build - 登録を行っています OutDir=.\ReleaseUMinDependency TargetPath=.\ReleaseUMinDependency\devicemanager.exe InputPath=.\ReleaseUMinDependency\devicemanager.exe SOURCE="$(InputPath)" BuildCmds= \ "$(TargetPath)" /RegServer \ echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" \ echo サーバー登録が完了しました! \ echo プロキシ/スタブを生成しています \ nmake devicemanagerps.mk \ regsvr32 /s devicemanagerps.dll \ echo 終了しました \ "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "devicemanagerps.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # Begin Target # Name "devicemanager - Win32 Debug" # Name "devicemanager - Win32 Unicode Debug" # Name "devicemanager - Win32 Unicode Release MinDependency" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\device.cpp # End Source File # Begin Source File SOURCE=.\devicemanager.cpp # End Source File # Begin Source File SOURCE=.\devicemanager.idl # ADD MTL /tlb ".\devicemanager.tlb" /h "devicemanager.h" /iid "devicemanager_i.c" /Oicf # End Source File # Begin Source File SOURCE=.\devicemanager.rc # End Source File # Begin Source File SOURCE=.\information.cpp # End Source File # Begin Source File SOURCE=.\kernel.cpp # End Source File # Begin Source File SOURCE=.\KernelLog.cpp # End Source File # Begin Source File SOURCE=.\stdafx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\device.h # End Source File # Begin Source File SOURCE=.\devicemanagerCP.h # End Source File # Begin Source File SOURCE=.\information.h # End Source File # Begin Source File SOURCE=.\kernel.h # End Source File # Begin Source File SOURCE=.\KernelLog.h # End Source File # Begin Source File SOURCE=.\messages.h # End Source File # Begin Source File SOURCE=.\range.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\stdafx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\device.rgs # End Source File # Begin Source File SOURCE=.\devicemanager.rgs # End Source File # Begin Source File SOURCE=.\informat.bin # End Source File # Begin Source File SOURCE=.\information.rgs # End Source File # Begin Source File SOURCE=.\kernel.rgs # End Source File # Begin Source File SOURCE=.\KernelLog.rgs # End Source File # End Group # End Target # End Project