/* Esplora TFT Pong This example for the Esplora with an Arduino TFT screen reads the value of the joystick to move a rectangular platform on the x and y axes. The platform can intersect with a ball causing it to bounce. The Esplora's slider adjusts the speed of the ball. This example code is in the public domain. Created by Tom Igoe December 2012 Modified 15 April 2013 by Scott Fitzgerald http://arduino.cc/en/Tutorial/EsploraTFTPong */ #include #include // Arduino LCD library #include // variables for the position of the ball and paddle int paddleX = 0; int paddleY = 0; int oldPaddleX, oldPaddleY; int ballDirectionX = 1; int ballDirectionY = 1; int ballX, ballY, oldBallX, oldBallY; void setup() { Serial.begin(9600); // initialize the display EsploraTFT.begin(); // set the background the black EsploraTFT.background(0, 0, 0); } void loop() { // save the width and height of the screen int myWidth = EsploraTFT.width(); int myHeight = EsploraTFT.height(); // map the paddle's location to the joystick's position paddleX = map(Esplora.readJoystickX(), 512, -512, 0, myWidth) - 20 / 2; paddleY = map(Esplora.readJoystickY(), -512, 512, 0, myHeight) - 5 / 2; Serial.print(paddleX); Serial.print(" "); Serial.println(paddleY); // set the fill color to black and erase the previous // position of the paddle if different from present EsploraTFT.fill(0, 0, 0); if (oldPaddleX != paddleX || oldPaddleY != paddleY) { EsploraTFT.rect(oldPaddleX, oldPaddleY, 20, 5); } // draw the paddle on screen, save the current position // as the previous. EsploraTFT.fill(255, 255, 255); EsploraTFT.rect(paddleX, paddleY, 20, 5); oldPaddleX = paddleX; oldPaddleY = paddleY; // read the slider to determinde the speed of the ball int ballSpeed = map(Esplora.readSlider(), 0, 1023, 0, 80) + 1; if (millis() % ballSpeed < 2) { moveBall(); } } // this function determines the ball's position on screen void moveBall() { // if the ball goes offscreen, reverse the direction: if (ballX > EsploraTFT.width() || ballX < 0) { ballDirectionX = -ballDirectionX; } if (ballY > EsploraTFT.height() || ballY < 0) { ballDirectionY = -ballDirectionY; } // check if the ball and the paddle occupy the same space on screen if (inPaddle(ballX, ballY, paddleX, paddleY, 20, 5)) { ballDirectionY = -ballDirectionY; } // update the ball's position ballX += ballDirectionX; ballY += ballDirectionY; // erase the ball's previous position EsploraTFT.fill(0, 0, 0); if (oldBallX != ballX || oldBallY != ballY) { EsploraTFT.rect(oldBallX, oldBallY, 5, 5); } // draw the ball's current position EsploraTFT.fill(255, 255, 255); EsploraTFT.rect(ballX, ballY, 5, 5); oldBallX = ballX; oldBallY = ballY; } // this function checks the position of the ball // to see if it intersects with the paddle boolean inPaddle(int x, int y, int rectX, int rectY, int rectWidth, int rectHeight) { boolean result = false; if ((x >= rectX && x <= (rectX + rectWidth)) && (y >= rectY && y <= (rectY + rectHeight))) { result = true; } return result; }