/* ############################################################################### # # Temboo Arduino library # # Copyright 2014, Temboo Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, # software distributed under the License is distributed on an # "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, # either express or implied. See the License for the specific # language governing permissions and limitations under the License. # ############################################################################### */ #ifndef TEMBOOSESSIONCLASS_H_ #define TEMBOOSESSIONCLASS_H_ #include #include #include #include #include "TembooGlobal.h" #ifndef TEMBOO_SEND_QUEUE_SIZE // Some network interfaces (i.e. ethernet or WiFi shields) can only accept // a limited amount of data. If you try to send more than the limit, the excess // is just lost. However, sending one character at a time is very inefficient. // To deal with this situation, we queue up TEMBOO_SEND_QUEUE_SIZE bytes to send // to the network device at one time. This is a compromise between RAM usage // and performance. #define TEMBOO_SEND_QUEUE_SIZE (32) #endif class ChoreoInputSet; class ChoreoOutputSet; class ChoreoPreset; class DataFormatter; class TembooSession { public: //TembooSession constructor //client: REQUIRED TCP/IP client object. Usually either an EthernetClient or a WiFiClient //IPAddress: OPTIONAL IP address of the server to connect to. Usually only used for testing. //port: OPTIONAL port number to use with the IPAddress. Usually only used for testing. TembooSession(Client& client, IPAddress serverAddr=INADDR_NONE, uint16_t port=80); //executeChoreo sends a choreo execution request to the Temboo system. // Does not wait for a response (that's a job for whoever owns the Client.) //accountName: the name of the user's account at Temboo. //appKeyName: the name of an application key in the user's account to use // for this execution (analogous to a user name). //appKeyValue: the value of the application key named in appKeyName. // Used to authenticate the user (analogous to a password) //path: The full path to the choreo to be executed (relative to the root of the // user's account.) //inputSet: the set of inputs needed by the choreo. // May be an empty ChoreoInputSet. //outputSet: the set of output filters to be applied to the choreo results. // May be an empty ChoreoOutputSet //preset: the ChoreoPreset to be used with the choreo execution. // May be an empty ChoreoPreset. int executeChoreo(const char* accountName, const char* appKeyName, const char* appKeyValue, const char* path, const ChoreoInputSet& inputSet, const ChoreoOutputSet& outputSet, const ChoreoPreset& preset); // setTime sets the current time in Unix timestamp format. Needed for execution request authentication. // NOTE: This method is usually called by TembooChoreo.run() with the current time returned by // an error response from the Temboo system, thus automatically setting the time. However, it // MAY be called from user code if the particular board has a way of determining the current // time in the proper format. // currentTime: the number of seconds since 1970-01-01 00:00:00 UTC. static void setTime(unsigned long currentTime); //getTime returns the current time in Unix timestamp format (seconds since 1970-01-01 00:00:00 UTC). // Only valid after setTime has been called. static unsigned long getTime(); private: static unsigned long s_timeOffset; IPAddress m_addr; uint16_t m_port; Client& m_client; char m_sendQueue[TEMBOO_SEND_QUEUE_SIZE]; size_t m_sendQueueDepth; // calculate the authentication code value of the formatted request body // using the salted application key value as the key. // Returns the number of characters processed (i.e. the length of the request body) uint16_t getAuth(DataFormatter& fmt, const char* appKeyValue, const char* salt, char* hexAuth) const; // queue an entire nul-terminated char array // from RAM followed by a newline. void qsendln(const char* str); // queue an entire nul-terminated char array // from flash memory (PROGMEM) one byte at a time, // followed by a newline. void qsendlnProgmem(const char* str); // queue an entire nul-terminated char array // from RAM one byte at a time. void qsend(const char*); // queue an entire nul-terminated char array // from flash memory (PROGMEM) one byte at a time. void qsendProgmem(const char*); // queue a single character to be sent when the queue is full. void qsend(char); // send the current contents of the send queue to the client. void qflush(); }; #endif