1 | #ifndef ROBOTTEXTMANAGER_H
|
---|
2 | #define ROBOTTEXTMANAGER_H
|
---|
3 |
|
---|
4 | #define USERNAME 0
|
---|
5 | #define ROBOTNAME 1
|
---|
6 | #define CITYNAME 2
|
---|
7 | #define COUNTRYNAME 3
|
---|
8 | #define EMPTY 4
|
---|
9 |
|
---|
10 | class TextManager{
|
---|
11 | //The TextManager class is a collection of features specific for Hello
|
---|
12 | //User example.
|
---|
13 | //
|
---|
14 | //- It includes solution for setting text position based on
|
---|
15 | // line/column. The original Robot.text(), or the more low level
|
---|
16 | // print() function can only set text position on pixels from left,
|
---|
17 | // top.
|
---|
18 | //
|
---|
19 | //- The process of accepting input with the virtual keyboard, saving
|
---|
20 | // into or reading from EEPROM is delt with here.
|
---|
21 | //
|
---|
22 | //- A workflow for stop the music while displaying image. Trouble
|
---|
23 | // will happen otherwise.
|
---|
24 |
|
---|
25 | public:
|
---|
26 | //add some margin to the text, left side only atm.
|
---|
27 | void setMargin(int margin_left,int margin_top);
|
---|
28 |
|
---|
29 | //print text based on line, column.
|
---|
30 | void writeText(int lineNum, int colNum, char* txt, bool onOff=true);
|
---|
31 |
|
---|
32 | //print a script from the scripts library
|
---|
33 | void writeScript(int seq, int line, int col);
|
---|
34 |
|
---|
35 | //The whole process of getting input
|
---|
36 | void input(int lin,int col, int code);
|
---|
37 | //Print a cursor and virtual keyboard on screen, and save the user's input
|
---|
38 | void getInput(int lin, int col);
|
---|
39 | //Get user name, robot name, city name or country name from EEPROM
|
---|
40 | //and store in the input pool.
|
---|
41 | void setInputPool(int code);
|
---|
42 | //save user input to EEPROM
|
---|
43 | void pushInput(int code);
|
---|
44 |
|
---|
45 | //Replaces Robot.drawPicture(), as this one solves collision between
|
---|
46 | //image and music
|
---|
47 | void showPicture(char * filename, int posX, int posY);
|
---|
48 |
|
---|
49 | private:
|
---|
50 | int margin_left,margin_top;
|
---|
51 | int getLin(int lineNum); //Convert line to pixels from top
|
---|
52 | int getCol(int colNum); //Convert line to pixels from left
|
---|
53 |
|
---|
54 | static const int lineHeight;//8+2=10
|
---|
55 | static const int charWidth;//5+1=6
|
---|
56 |
|
---|
57 | int inputPos;
|
---|
58 | int inputLin;
|
---|
59 | int inputCol;
|
---|
60 |
|
---|
61 | void drawInput(bool onOff);
|
---|
62 | void mvInput(int dire);
|
---|
63 |
|
---|
64 | char selectLetter();
|
---|
65 | void refreshCurrentLetter(char letter);
|
---|
66 |
|
---|
67 | void getPGMtext(int seq);
|
---|
68 |
|
---|
69 | char PGMbuffer[85]; //the buffer for storing strings
|
---|
70 | char inputPool[18];
|
---|
71 | };
|
---|
72 |
|
---|
73 | //a trick for removing the need of creating an object of TextManager.
|
---|
74 | //So you can call me.somefunction() directly in the sketch.
|
---|
75 | extern TextManager textManager;
|
---|
76 |
|
---|
77 | #endif
|
---|