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[136] | 1 | /*
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| 2 | Melody
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| 3 |
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| 4 | Plays a melody stored in a string.
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| 5 |
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| 6 | The notes and durations are encoded as follows:
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| 7 |
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| 8 | NOTES:
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| 9 | c play "C"
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| 10 | C play "#C"
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| 11 | d play "D"
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| 12 | D play "#D"
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| 13 | e play "E"
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| 14 | f play "F"
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| 15 | F play "#F"
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| 16 | g play "G"
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| 17 | G play "#G"
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| 18 | a play "A"
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| 19 | A play "#A"
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| 20 | b play "B"
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| 21 | - silence
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| 22 |
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| 23 | DURATIONS:
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| 24 | 1 Set as full note
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| 25 | 2 Set as half note
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| 26 | 4 Set as quarter note
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| 27 | 8 Set as eigth note
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| 28 |
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| 29 | SPECIAL NOTATION:
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| 30 | . Make the previous note 3/4 the length
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| 31 |
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| 32 | Circuit:
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| 33 | * Arduino Robot
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| 34 |
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| 35 | created 1 May 2013
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| 36 | by X. Yang
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| 37 | modified 12 May 2013
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| 38 | by D. Cuartielles
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| 39 |
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| 40 | This example is in the public domain
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| 41 |
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| 42 | This code uses the Squawk sound library designed by STG. For
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| 43 | more information about it check: http://github.com/stg/squawk
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| 44 | */
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| 45 |
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| 46 | #include <ArduinoRobot.h>
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| 47 | #include <Wire.h>
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| 48 | #include <SPI.h>
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| 49 |
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| 50 | void setup() {
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| 51 | // initialize the robot
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| 52 | Robot.begin();
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| 53 |
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| 54 | // initialize the sound library
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| 55 | Robot.beginSpeaker();
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| 56 | }
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| 57 |
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| 58 | void loop() {
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| 59 | // array containing the melody
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| 60 | char aTinyMelody[] = "8eF-FFga4b.a.g.F.8beee-d2e.1-";
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| 61 |
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| 62 | // play the melody
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| 63 | Robot.playMelody(aTinyMelody);
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| 64 | }
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