/* This file is part of the GSM3 communications library for Arduino -- Multi-transport communications platform -- Fully asynchronous -- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1 -- Voice calls -- SMS -- TCP/IP connections -- HTTP basic clients This library has been developed by Telefónica Digital - PDI - - Physical Internet Lab, as part as its collaboration with Arduino and the Open Hardware Community. September-December 2012 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA The latest version of this library can always be found at https://github.com/BlueVia/Official-Arduino */ #ifndef __GSM3_SHIELDV1CLIENTPROVIDER__ #define __GSM3_SHIELDV1CLIENTPROVIDER__ #include #include class GSM3ShieldV1MultiClientProvider : public GSM3MobileClientProvider, public GSM3ShieldV1BaseProvider { private: int remotePort; // Current operation remote port int idSocket; // Remote ID socket IPAddress remoteIP; // Remote IP address uint16_t sockets; /** Continue to connect TCP client function */ void connectTCPClientContinue(); /** Continue to disconnect TCP client function */ void disconnectTCPContinue(); /** Continue to begin socket for write function */ void beginWriteSocketContinue(); /** Continue to end write socket function */ void endWriteSocketContinue(); /** Continue to available socket function */ void availableSocketContinue(); /** Continue to flush socket function */ void flushSocketContinue(); // GATHER! bool flagReadingSocket; //In case socket data being read, update fullBufferSocket in the next buffer. bool fullBufferSocket; //To detect if the socket data being read needs another buffer. bool client1_server0; //1 Client, 0 Server. /** Parse QIRD response @param rsp Returns true if expected response exists @return true if command executed correctly */ bool parseQIRD_head(bool& rsp); public: /** Constructor */ GSM3ShieldV1MultiClientProvider(); /** Minimum socket @return 0 */ int minSocket(){return 0;}; /** Maximum socket @return 5 */ int maxSocket(){return 5;}; /** Connect to a remote TCP server @param server String with IP or server name @param port Remote port number @param id_socket Local socket number @return 0 if command running, 1 if success, otherwise error */ int connectTCPClient(const char* server, int port, int id_socket); /** Connect to a remote TCP server @param add Remote IP address @param port Remote port number @param id_socket Local socket number @return 0 if command running, 1 if success, otherwise error */ int connectTCPClient(IPAddress add, int port, int id_socket); /** Begin writing through a socket @param client1Server0 1 if modem acts as client, 0 if acts as server @param id_socket Local socket number @return 0 if command running, 1 if success, otherwise error */ void beginWriteSocket(bool client1Server0, int id_socket); /** Write through a socket. MUST go after beginWriteSocket() @param buf characters to be written (final 0 will not be written) */ void writeSocket(const char* buf); /** Write through a socket. MUST go after beginWriteSocket() @param c character to be written */ void writeSocket(char c); /** Finish current writing */ void endWriteSocket(); /** Check if there are data to be read in socket. @param client1Server0 1 if modem acts as client, 0 if acts as server @param id_socket Local socket number @return 0 if command running, 1 if there are data available, 4 if no data, otherwise error */ int availableSocket(bool client, int id_socket); // With "available" and "readSocket" ask the modem for 1500 bytes. /** Read a character from socket @return socket */ int readSocket(); //If Read() gets to the end of the QIRD response, execute again QIRD SYNCHRONOUSLY /** Flush socket */ void flushSocket(); /** Get a character but will not advance the buffer head @return character */ int peekSocket(); /** Close a socket @param client1Server0 1 if modem acts as client, 0 if acts as server @param id_socket Local socket number @return 0 if command running, 1 if success, otherwise error */ int disconnectTCP(bool client1Server0, int id_socket); /** Recognize unsolicited event @param from @return true if successful */ bool recognizeUnsolicitedEvent(byte from); /** Manages modem response @param from Initial byte of buffer @param to Final byte of buffer */ void manageResponse(byte from, byte to); /** Get last command status @return returns 0 if last command is still executing, 1 success, >1 error */ int ready(){return GSM3ShieldV1BaseProvider::ready();}; /** Get client socket @param socket @return socket */ int getSocket(int socket=-1); /** Release socket @param socket Socket for release */ void releaseSocket(int socket); /** Get socket client status @param socket Socket @return socket client status */ bool getStatusSocketClient(uint8_t socket); }; #endif