/* This file is part of the GSM3 communications library for Arduino -- Multi-transport communications platform -- Fully asynchronous -- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1 -- Voice calls -- SMS -- TCP/IP connections -- HTTP basic clients This library has been developed by Telefónica Digital - PDI - - Physical Internet Lab, as part as its collaboration with Arduino and the Open Hardware Community. September-December 2012 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA The latest version of this library can always be found at https://github.com/BlueVia/Official-Arduino */ #include #include #include #define __TOUTSERVER__ 10000 #define BUFFERSIZETWEET 100 #define GSM3MOBILESERVERSERVICE_SYNCH 0x01 // 1: TRUE, compatible with other clients 0: FALSE // While there is only a shield (ShieldV1) we will include it by default #include GSM3ShieldV1ServerProvider theShieldV1ServerProvider; GSM3MobileServerService::GSM3MobileServerService(uint8_t port, bool synch) { mySocket=0; _port=port; flags = 0; // If synchronous if(synch) flags |= GSM3MOBILESERVERSERVICE_SYNCH; } // Returns 0 if last command is still executing // 1 if success // >1 if error int GSM3MobileServerService::ready() { return theGSM3MobileServerProvider->ready(); } void GSM3MobileServerService::begin() { if(theGSM3MobileServerProvider==0) return; theGSM3MobileServerProvider->connectTCPServer(_port); if(flags & GSM3MOBILESERVERSERVICE_SYNCH) waitForAnswer(); } GSM3MobileClientService GSM3MobileServerService::available(bool synch) { int newSocket; // In case we are debugging, we'll need to force a look at the buffer ready(); newSocket=theGSM3MobileServerProvider->getNewOccupiedSocketAsServer(); // Instatiate new client. If we are synch, the client is synchronous/blocking GSM3MobileClientService client((uint8_t)(newSocket), (flags & GSM3MOBILESERVERSERVICE_SYNCH)); return client; } size_t GSM3MobileServerService::write(uint8_t c) { // Adapt to the new, lean implementation // theGSM3MobileServerProvider->writeSocket(c); return 1; } void GSM3MobileServerService::beginWrite() { // Adapt to the new, lean implementation // theGSM3MobileServerProvider->beginWriteSocket(local1Remote0, mySocket); } size_t GSM3MobileServerService::write(const uint8_t* buf) { // Adapt to the new, lean implementation // theGSM3MobileServerProvider->writeSocket((const char*)(buf)); return strlen((const char*)buf); } size_t GSM3MobileServerService::write(const uint8_t* buf, size_t sz) { // Adapt to the new, lean implementation // theGSM3MobileServerProvider->writeSocket((const char*)(buf)); } void GSM3MobileServerService::endWrite() { // Adapt to the new, lean implementation // theGSM3MobileServerProvider->endWriteSocket(); } void GSM3MobileServerService::stop() { // Review, should be the server? theGSM3MobileClientProvider->disconnectTCP(local1Remote0, mySocket); if(flags & GSM3MOBILESERVERSERVICE_SYNCH) waitForAnswer(); theGSM3MobileClientProvider->releaseSocket(mySocket); mySocket = -1; } /*int GSM3MobileServerService::getIP(char* LocalIP, int LocalIPlength) { return theGSM3MobileServerProvider->getIP(LocalIP, LocalIPlength); }*/ int GSM3MobileServerService::waitForAnswer() { unsigned long m; m=millis(); int res; while(((millis()-m)< __TOUTSERVER__ )&&(ready()==0)) delay(10); res=ready(); // If we get something different from a 1, we are having a problem if(res!=1) res=0; return res; }