1 | /*
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2 | Esplora Pong
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3 |
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4 | This sketch connects serially to a Processing sketch to control a Pong game.
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5 | It sends the position of the slider and the states of three pushbuttons to the
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6 | Processing sketch serially, separated by commas. The Processing sketch uses that
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7 | data to control the graphics in the sketch.
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8 |
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9 | The slider sets a paddle's height
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10 | Switch 1 is resets the game
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11 | Switch 2 resets the ball to the center
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12 | Switch 3 reverses the players
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13 |
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14 | You can play this game with one or two Esploras.
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15 |
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16 | Created on 22 Dec 2012
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17 | by Tom Igoe
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18 |
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19 | This example is in the public domain.
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20 | */
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21 |
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22 | #include <Esplora.h>
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23 |
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24 | void setup() {
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25 | Serial.begin(9600); // initialize serial communication
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26 | }
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27 |
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28 | void loop() {
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29 | // read the slider and three of the buttons
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30 | int slider = Esplora.readSlider();
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31 | int resetButton = Esplora.readButton(SWITCH_1);
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32 | int serveButton = Esplora.readButton(SWITCH_3);
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33 | int switchPlayerButton = Esplora.readButton(SWITCH_4);
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34 |
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35 | Serial.print(slider); // print the slider value
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36 | Serial.print(","); // add a comma
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37 | Serial.print(resetButton); // print the reset button value
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38 | Serial.print(","); // add another comma
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39 | Serial.print(serveButton); // print the serve button value
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40 | Serial.print(","); // add another comma
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41 | Serial.println(switchPlayerButton); // print the last button with a newline
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42 | delay(10); // delay before sending the next set
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43 | }
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44 |
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