[136] | 1 | /*
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| 2 | Console Pixel
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| 3 |
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| 4 | An example of using the Arduino board to receive data from the
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| 5 | Console on the Arduino Y炭n. In this case, the Arduino boards turns on an LED when
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| 6 | it receives the character 'H', and turns off the LED when it
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| 7 | receives the character 'L'.
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| 8 |
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| 9 | To see the Console, pick your Y炭n's name and IP address in the Port menu
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| 10 | then open the Port Monitor. You can also see it by opening a terminal window
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| 11 | and typing
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| 12 | ssh root@ yourYunsName.local 'telnet localhost 6571'
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| 13 | then pressing enter. When prompted for the password, enter it.
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| 14 |
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| 15 |
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| 16 | The circuit:
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| 17 | * LED connected from digital pin 13 to ground
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| 18 |
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| 19 | created 2006
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| 20 | by David A. Mellis
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| 21 | modified 25 Jun 2013
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| 22 | by Tom Igoe
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| 23 |
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| 24 | This example code is in the public domain.
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| 25 |
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| 26 | http://arduino.cc/en/Tutorial/ConsolePixel
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| 27 |
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| 28 | */
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| 29 |
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| 30 | #include <Console.h>
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| 31 |
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| 32 | const int ledPin = 13; // the pin that the LED is attached to
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| 33 | char incomingByte; // a variable to read incoming Console data into
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| 34 |
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| 35 | void setup() {
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| 36 | Bridge.begin(); // Initialize Bridge
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| 37 | Console.begin(); // Initialize Console
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| 38 |
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| 39 | // Wait for the Console port to connect
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| 40 | while (!Console);
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| 41 |
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| 42 | Console.println("type H or L to turn pin 13 on or off");
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| 43 |
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| 44 | // initialize the LED pin as an output:
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| 45 | pinMode(ledPin, OUTPUT);
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| 46 | }
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| 47 |
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| 48 | void loop() {
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| 49 | // see if there's incoming Console data:
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| 50 | if (Console.available() > 0) {
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| 51 | // read the oldest byte in the Console buffer:
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| 52 | incomingByte = Console.read();
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| 53 | Console.println(incomingByte);
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| 54 | // if it's a capital H (ASCII 72), turn on the LED:
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| 55 | if (incomingByte == 'H') {
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| 56 | digitalWrite(ledPin, HIGH);
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| 57 | }
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| 58 | // if it's an L (ASCII 76) turn off the LED:
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| 59 | if (incomingByte == 'L') {
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| 60 | digitalWrite(ledPin, LOW);
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| 61 | }
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| 62 | }
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| 63 | }
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| 64 |
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