/* This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions). Adafruit invests time and resources providing this open source code, please support Adafruit & open-source hardware by purchasing products from Adafruit! Copyright (c) 2013 Adafruit Industries. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include "adafruit_gfx.h" #include "draw_font.h" #ifdef __AVR__ #include #elif defined(ESP8266) || defined(ESP32) #include #endif // Many (but maybe not all) non-AVR board installs define macros // for compatibility with existing PROGMEM-reading AVR code. // Do our own checks and defines here for good measure... #ifndef pgm_read_byte #define pgm_read_byte(addr) (*(const unsigned char *)(addr)) #endif #ifndef pgm_read_word #define pgm_read_word(addr) (*(const unsigned short *)(addr)) #endif #ifndef pgm_read_dword #define pgm_read_dword(addr) (*(const unsigned long *)(addr)) #endif // Pointers are a peculiar case...typically 16-bit on AVR boards, // 32 bits elsewhere. Try to accommodate both... #if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF) #define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr)) #else #define pgm_read_pointer(addr) ((void *)pgm_read_word(addr)) #endif #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef _swap_int16_t #define _swap_int16_t(a, b) { int16_t t = a; a = b; b = t; } #endif /**************************************************************************/ /*! @brief Instatiate a GFX context for graphics! Can only be done by a superclass @param w Display width, in pixels @param h Display height, in pixels */ /**************************************************************************/ void lcd_adafruit_gfx(LCD_Handler_t *lcd, int16_t w, int16_t h) { lcd->_width = w; lcd->_height = h; lcd->rotation = 0; lcd->cursor_y = lcd->cursor_x = 0; lcd->textsize = 1; lcd->textcolor = lcd->textbgcolor = 0xFFFF; lcd->wrap = true; lcd->gfxFont = NULL; } /**************************************************************************/ /*! @brief Write a line. Bresenham's algorithm - thx wikpedia @param x0 Start point x coordinate @param y0 Start point y coordinate @param x1 End point x coordinate @param y1 End point y coordinate @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void lcd_writeLine(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) { int16_t steep = abs(y1 - y0) > abs(x1 - x0); if (steep) { _swap_int16_t(x0, y0); _swap_int16_t(x1, y1); } if (x0 > x1) { _swap_int16_t(x0, x1); _swap_int16_t(y0, y1); } int16_t dx, dy; dx = x1 - x0; dy = abs(y1 - y0); int16_t err = dx / 2; int16_t ystep; if (y0 < y1) { ystep = 1; } else { ystep = -1; } for (; x0 <= x1; x0++) { if (steep) { lcd_writePixel(lcd, y0, x0, color); } else { lcd_writePixel(lcd, x0, y0, color); } err -= dy; if (err < 0) { y0 += ystep; err += dx; } } } /**************************************************************************/ /*! @brief Start a display-writing routine, overwrite in subclasses. */ /**************************************************************************/ void lcd_startWrite(LCD_Handler_t *lcd) { } /**************************************************************************/ /*! @brief Write a pixel, overwrite in subclasses if startWrite is defined! @param x x coordinate @param y y coordinate @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_writePixel(LCD_Handler_t *lcd, int16_t x, int16_t y, uint16_t color) { lcd_drawPixel(lcd, x, y, color); } /**************************************************************************/ /*! @brief Write a perfectly vertical line, overwrite in subclasses if startWrite is defined! @param x Top-most x coordinate @param y Top-most y coordinate @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_writeFastVLine(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t h, uint16_t color) { // Overwrite in subclasses if startWrite is defined! // Can be just lcd_writeLine(lcd, x, y, x, y+h-1, color); // or lcd_writeFillRect(lcd, x, y, 1, h, color); lcd_drawFastVLine(lcd, x, y, h, color); } /**************************************************************************/ /*! @brief Write a perfectly horizontal line, overwrite in subclasses if startWrite is defined! @param x Left-most x coordinate @param y Left-most y coordinate @param w Width in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_writeFastHLine(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t w, uint16_t color) { // Overwrite in subclasses if startWrite is defined! // Example: lcd_writeLine(lcd, x, y, x+w-1, y, color); // or lcd_writeFillRect(lcd, x, y, w, 1, color); lcd_drawFastHLine(lcd, x, y, w, color); } /**************************************************************************/ /*! @brief Write a rectangle completely with one color, overwrite in subclasses if startWrite is defined! @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_writeFillRect(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { // Overwrite in subclasses if desired! gfx_fillRect(lcd, x, y, w, h, color); } /**************************************************************************/ /*! @brief End a display-writing routine, overwrite in subclasses if startWrite is defined! */ /**************************************************************************/ void lcd_endWrite(LCD_Handler_t *lcd) { } /**************************************************************************/ /*! @brief Draw a perfectly vertical line (this is often optimized in a subclass!) @param x Top-most x coordinate @param y Top-most y coordinate @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_drawFastVLine_(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t h, uint16_t color) { lcd_startWrite(lcd); lcd_writeLine(lcd, x, y, x, y + h - 1, color); lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a perfectly horizontal line (this is often optimized in a subclass!) @param x Left-most x coordinate @param y Left-most y coordinate @param w Width in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_drawFastHLine_(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t w, uint16_t color) { lcd_startWrite(lcd); lcd_writeLine(lcd, x, y, x + w - 1, y, color); lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Fill a rectangle completely with one color. Update in subclasses if desired! @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void gfx_fillRect(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { lcd_startWrite(lcd); for (int16_t i = x; i < x + w; i++) { lcd_writeFastVLine(lcd, i, y, h, color); } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Fill the screen completely with one color. Update in subclasses if desired! @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void gfx_fillScreen(LCD_Handler_t *lcd, uint16_t color) { gfx_fillRect(lcd, 0, 0, lcd->_width, lcd->_height, color); } /**************************************************************************/ /*! @brief Draw a line @param x0 Start point x coordinate @param y0 Start point y coordinate @param x1 End point x coordinate @param y1 End point y coordinate @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void gfx_drawLine(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t color) { // Update in subclasses if desired! if (x0 == x1) { if (y0 > y1) _swap_int16_t(y0, y1); lcd_drawFastVLine(lcd, x0, y0, y1 - y0 + 1, color); } else if (y0 == y1) { if (x0 > x1) _swap_int16_t(x0, x1); lcd_drawFastHLine(lcd, x0, y0, x1 - x0 + 1, color); } else { lcd_startWrite(lcd); lcd_writeLine(lcd, x0, y0, x1, y1, color); lcd_endWrite(lcd); } } /**************************************************************************/ /*! @brief Draw a circle outline @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void lcd_drawCircle(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t r, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; lcd_startWrite(lcd); lcd_writePixel(lcd, x0, y0 + r, color); lcd_writePixel(lcd, x0, y0 - r, color); lcd_writePixel(lcd, x0 + r, y0, color); lcd_writePixel(lcd, x0 - r, y0, color); while (x < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; lcd_writePixel(lcd, x0 + x, y0 + y, color); lcd_writePixel(lcd, x0 - x, y0 + y, color); lcd_writePixel(lcd, x0 + x, y0 - y, color); lcd_writePixel(lcd, x0 - x, y0 - y, color); lcd_writePixel(lcd, x0 + y, y0 + x, color); lcd_writePixel(lcd, x0 - y, y0 + x, color); lcd_writePixel(lcd, x0 + y, y0 - x, color); lcd_writePixel(lcd, x0 - y, y0 - x, color); } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Quarter-circle drawer, used to do circles and roundrects @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param cornername Mask bit #1 or bit #2 to indicate which quarters of the circle we're doing @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void lcd_drawCircleHelper(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; while (x < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; if (cornername & 0x4) { lcd_writePixel(lcd, x0 + x, y0 + y, color); lcd_writePixel(lcd, x0 + y, y0 + x, color); } if (cornername & 0x2) { lcd_writePixel(lcd, x0 + x, y0 - y, color); lcd_writePixel(lcd, x0 + y, y0 - x, color); } if (cornername & 0x8) { lcd_writePixel(lcd, x0 - y, y0 + x, color); lcd_writePixel(lcd, x0 - x, y0 + y, color); } if (cornername & 0x1) { lcd_writePixel(lcd, x0 - y, y0 - x, color); lcd_writePixel(lcd, x0 - x, y0 - y, color); } } } /**************************************************************************/ /*! @brief Draw a circle with filled color @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_fillCircle(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t r, uint16_t color) { lcd_startWrite(lcd); lcd_writeFastVLine(lcd, x0, y0 - r, 2 * r + 1, color); lcd_fillCircleHelper(lcd, x0, y0, r, 3, 0, color); lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Quarter-circle drawer with fill, used to do circles and roundrects @param x0 Center-point x coordinate @param y0 Center-point y coordinate @param r Radius of circle @param cornername Mask bit #1 or bit #2 to indicate which quarters of the circle we're doing @param delta Offset from center-point, used for round-rects @param color 16-bit 5-6-5 Color to fill with */ /**************************************************************************/ void lcd_fillCircleHelper(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color) { int16_t f = 1 - r; int16_t ddF_x = 1; int16_t ddF_y = -2 * r; int16_t x = 0; int16_t y = r; while (x < y) { if (f >= 0) { y--; ddF_y += 2; f += ddF_y; } x++; ddF_x += 2; f += ddF_x; if (cornername & 0x1) { lcd_writeFastVLine(lcd, x0 + x, y0 - y, 2 * y + 1 + delta, color); lcd_writeFastVLine(lcd, x0 + y, y0 - x, 2 * x + 1 + delta, color); } if (cornername & 0x2) { lcd_writeFastVLine(lcd, x0 - x, y0 - y, 2 * y + 1 + delta, color); lcd_writeFastVLine(lcd, x0 - y, y0 - x, 2 * x + 1 + delta, color); } } } /**************************************************************************/ /*! @brief Draw a rectangle with no fill color @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void gfx_drawRect(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color) { lcd_startWrite(lcd); lcd_writeFastHLine(lcd, x, y, w, color); lcd_writeFastHLine(lcd, x, y + h - 1, w, color); lcd_writeFastVLine(lcd, x, y, h, color); lcd_writeFastVLine(lcd, x + w - 1, y, h, color); lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a rounded rectangle with no fill color @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param r Radius of corner rounding @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void lcd_drawRoundRect(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) { // smarter version lcd_startWrite(lcd); lcd_writeFastHLine(lcd, x + r, y, w - 2 * r, color); // Top lcd_writeFastHLine(lcd, x + r, y + h - 1, w - 2 * r, color); // Bottom lcd_writeFastVLine(lcd, x, y + r, h - 2 * r, color); // Left lcd_writeFastVLine(lcd, x + w - 1, y + r, h - 2 * r, color); // Right // draw four corners lcd_drawCircleHelper(lcd, x + r, y + r, r, 1, color); lcd_drawCircleHelper(lcd, x + w - r - 1, y + r, r, 2, color); lcd_drawCircleHelper(lcd, x + w - r - 1, y + h - r - 1, r, 4, color); lcd_drawCircleHelper(lcd, x + r, y + h - r - 1, r, 8, color); lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a rounded rectangle with fill color @param x Top left corner x coordinate @param y Top left corner y coordinate @param w Width in pixels @param h Height in pixels @param r Radius of corner rounding @param color 16-bit 5-6-5 Color to draw/fill with */ /**************************************************************************/ void lcd_fillRoundRect(LCD_Handler_t *lcd, int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color) { // smarter version lcd_startWrite(lcd); lcd_writeFillRect(lcd, x + r, y, w - 2 * r, h, color); // draw four corners lcd_fillCircleHelper(lcd, x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color); lcd_fillCircleHelper(lcd, x + r, y + r, r, 2, h - 2 * r - 1, color); lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a triangle with no fill color @param x0 Vertex #0 x coordinate @param y0 Vertex #0 y coordinate @param x1 Vertex #1 x coordinate @param y1 Vertex #1 y coordinate @param x2 Vertex #2 x coordinate @param y2 Vertex #2 y coordinate @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void lcd_drawTriangle(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { gfx_drawLine(lcd, x0, y0, x1, y1, color); gfx_drawLine(lcd, x1, y1, x2, y2, color); gfx_drawLine(lcd, x2, y2, x0, y0, color); } /**************************************************************************/ /*! @brief Draw a triangle with color-fill @param x0 Vertex #0 x coordinate @param y0 Vertex #0 y coordinate @param x1 Vertex #1 x coordinate @param y1 Vertex #1 y coordinate @param x2 Vertex #2 x coordinate @param y2 Vertex #2 y coordinate @param color 16-bit 5-6-5 Color to fill/draw with */ /**************************************************************************/ void lcd_fillTriangle(LCD_Handler_t *lcd, int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color) { int16_t a, b, y, last; // Sort coordinates by Y order (y2 >= y1 >= y0) if (y0 > y1) { _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); } if (y1 > y2) { _swap_int16_t(y2, y1); _swap_int16_t(x2, x1); } if (y0 > y1) { _swap_int16_t(y0, y1); _swap_int16_t(x0, x1); } lcd_startWrite(lcd); if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing a = b = x0; if (x1 < a) a = x1; else if (x1 > b) b = x1; if (x2 < a) a = x2; else if (x2 > b) b = x2; lcd_writeFastHLine(lcd, a, y0, b - a + 1, color); lcd_endWrite(lcd); return; } int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0, dx12 = x2 - x1, dy12 = y2 - y1; int32_t sa = 0, sb = 0; // For upper part of triangle, find scanline crossings for segments // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 // is included here (and second loop will be skipped, avoiding a /0 // error there), otherwise scanline y1 is skipped here and handled // in the second loop...which also avoids a /0 error here if y0=y1 // (flat-topped triangle). if (y1 == y2) last = y1; // Include y1 scanline else last = y1 - 1; // Skip it for (y = y0; y <= last; y++) { a = x0 + sa / dy01; b = x0 + sb / dy02; sa += dx01; sb += dx02; /* longhand: a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); */ if (a > b) _swap_int16_t(a, b); lcd_writeFastHLine(lcd, a, y, b - a + 1, color); } // For lower part of triangle, find scanline crossings for segments // 0-2 and 1-2. This loop is skipped if y1=y2. sa = dx12 * (y - y1); sb = dx02 * (y - y0); for (; y <= y2; y++) { a = x1 + sa / dy12; b = x0 + sb / dy02; sa += dx12; sb += dx02; /* longhand: a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); */ if (a > b) _swap_int16_t(a, b); lcd_writeFastHLine(lcd, a, y, b - a + 1, color); } lcd_endWrite(lcd); } // BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS --------------------- /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, using the specified foreground color (unset bits are transparent). @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with monochrome bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void lcd_drawBitmap1(LCD_Handler_t *lcd, int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) { int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); if (byte & 0x80) lcd_writePixel(lcd, x + i, y, color); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) position, using the specified foreground (for set bits) and background (unset bits) colors. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with monochrome bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels @param color 16-bit 5-6-5 Color to draw pixels with @param bg 16-bit 5-6-5 Color to draw background with */ /**************************************************************************/ void lcd_drawBitmap2(LCD_Handler_t *lcd, int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color, uint16_t bg) { int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); lcd_writePixel(lcd, x + i, y, (byte & 0x80) ? color : bg); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, using the specified foreground color (unset bits are transparent). @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with monochrome bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels @param color 16-bit 5-6-5 Color to draw with */ /**************************************************************************/ void lcd_drawBitmap3(LCD_Handler_t *lcd, int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color) { int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = bitmap[j * byteWidth + i / 8]; if (byte & 0x80) lcd_writePixel(lcd, x + i, y, color); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, using the specified foreground (for set bits) and background (unset bits) colors. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with monochrome bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels @param color 16-bit 5-6-5 Color to draw pixels with @param bg 16-bit 5-6-5 Color to draw background with */ /**************************************************************************/ void lcd_drawBitmap4(LCD_Handler_t *lcd, int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) { int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = bitmap[j * byteWidth + i / 8]; lcd_writePixel(lcd, x + i, y, (byte & 0x80) ? color : bg); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw PROGMEM-resident XBitMap Files (*.xbm), exported from GIMP. Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor. C Array can be directly used with this function. There is no RAM-resident version of this function; if generating bitmaps in RAM, use the format defined by drawBitmap() and call that instead. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with monochrome bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels @param color 16-bit 5-6-5 Color to draw pixels with */ /**************************************************************************/ void lcd_drawXBitmap(LCD_Handler_t *lcd, int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) { int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte >>= 1; else byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); // Nearly identical to drawBitmap(), only the bit order // is reversed here (left-to-right = LSB to MSB): if (byte & 0x01) lcd_writePixel(lcd, x + i, y, color); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified (x,y) pos. Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with grayscale bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels */ /**************************************************************************/ void lcd_drawGrayscaleBitmap1(LCD_Handler_t *lcd, int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h) { lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { lcd_writePixel(lcd, x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i])); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a RAM-resident 8-bit image (grayscale) at the specified (x,y) pos. Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with grayscale bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels */ /**************************************************************************/ void lcd_drawGrayscaleBitmap2(LCD_Handler_t *lcd, int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h) { lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { lcd_writePixel(lcd, x + i, y, bitmap[j * w + i]); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 8-bit image (grayscale) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (grayscale and mask) must be PROGMEM-resident. Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with grayscale bitmap @param mask byte array with mask bitmap @param w Width of bitmap in pixels @param h Height of bitmap in pixels */ /**************************************************************************/ void lcd_drawGrayscaleBitmap3(LCD_Handler_t *lcd, int16_t x, int16_t y, const uint8_t bitmap[], const uint8_t mask[], int16_t w, int16_t h) { int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = pgm_read_byte(&mask[j * bw + i / 8]); if (byte & 0x80) { lcd_writePixel(lcd, x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i])); } } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match Specifically for 8-bit display devices such as IS31FL3731; no color reduction/expansion is performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with grayscale bitmap @param mask byte array with mask bitmap @param w Width of bitmap in pixels @param h Height of bitmap in pixels */ /**************************************************************************/ void lcd_drawGrayscaleBitmap4(LCD_Handler_t *lcd, int16_t x, int16_t y, uint8_t *bitmap, uint8_t *mask, int16_t w, int16_t h) { int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = mask[j * bw + i / 8]; if (byte & 0x80) { lcd_writePixel(lcd, x + i, y, bitmap[j * w + i]); } } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) at the specified (x,y) position. For 16-bit display devices; no color reduction performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with 16-bit color bitmap @param w Width of bitmap in pixels @param h Height of bitmap in pixels */ /**************************************************************************/ void lcd_drawRGBBitmap1(LCD_Handler_t *lcd, int16_t x, int16_t y, const uint16_t bitmap[], int16_t w, int16_t h) { lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { lcd_writePixel(lcd, x + i, y, pgm_read_word(&bitmap[j * w + i])); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) at the specified (x,y) position. For 16-bit display devices; no color reduction performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with 16-bit color bitmap @param w Width of bitmap in pixels @param h Height of bitmap in pixels */ /**************************************************************************/ void lcd_drawRGBBitmap2(LCD_Handler_t *lcd, int16_t x, int16_t y, uint16_t *bitmap, int16_t w, int16_t h) { lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { lcd_writePixel(lcd, x + i, y, bitmap[j * w + i]); } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (color and mask) must be PROGMEM-resident. For 16-bit display devices; no color reduction performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with 16-bit color bitmap @param mask byte array with monochrome mask bitmap @param w Width of bitmap in pixels @param h Height of bitmap in pixels */ /**************************************************************************/ void lcd_drawRGBBitmap3(LCD_Handler_t *lcd, int16_t x, int16_t y, const uint16_t bitmap[], const uint8_t mask[], int16_t w, int16_t h) { int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = pgm_read_byte(&mask[j * bw + i / 8]); if (byte & 0x80) { lcd_writePixel(lcd, x + i, y, pgm_read_word(&bitmap[j * w + i])); } } } lcd_endWrite(lcd); } /**************************************************************************/ /*! @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH buffers (color and mask) must be RAM-resident. For 16-bit display devices; no color reduction performed. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with 16-bit color bitmap @param mask byte array with monochrome mask bitmap @param w Width of bitmap in pixels @param h Height of bitmap in pixels */ /**************************************************************************/ void lcd_drawRGBBitmap4(LCD_Handler_t *lcd, int16_t x, int16_t y, uint16_t *bitmap, uint8_t *mask, int16_t w, int16_t h) { int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++) { if (i & 7) byte <<= 1; else byte = mask[j * bw + i / 8]; if (byte & 0x80) { lcd_writePixel(lcd, x + i, y, bitmap[j * w + i]); } } } lcd_endWrite(lcd); } // TEXT- AND CHARACTER-HANDLING FUNCTIONS ---------------------------------- /**************************************************************************/ /*! @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, using the specified foreground (for set bits) and background (unset bits) colors. @param x Top left corner x coordinate @param y Top left corner y coordinate @param bitmap byte array with monochrome bitmap @param w Width of bitmap in pixels @param h Hieght of bitmap in pixels @param color 16-bit 5-6-5 Color to draw pixels with @param bg 16-bit 5-6-5 Color to draw background with */ /**************************************************************************/ void lcd_drawFont_(LCD_Handler_t *lcd, int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg) { int16_t b = 0; uint8_t byte = 0; lcd_startWrite(lcd); for (int16_t j = 0; j < h; j++, y++) { for (int16_t i = 0; i < w; i++, b++) { if (b & 7) byte <<= 1; else byte = *bitmap++; lcd_writePixel(lcd, x + i, y, (byte & 0x80) ? color : bg); } } lcd_endWrite(lcd); } // Draw a character /**************************************************************************/ /*! @brief Draw a single character @param x Bottom left corner x coordinate @param y Bottom left corner y coordinate @param c The 8-bit font-indexed character (likely ascii) @param color 16-bit 5-6-5 Color to draw chraracter with @param bg 16-bit 5-6-5 Color to fill background with (if same as color, no background) @param size Font magnification level, 1 is 'original' size */ /**************************************************************************/ void lcd_drawChar(LCD_Handler_t *lcd, int16_t x, int16_t y, const char *utf8, uint16_t color, uint16_t bg, uint8_t size) { if (!lcd->gfxFont) { // 'Classic' built-in font uint8_t bitmap_data[FONT_WIDTH * FONT_HEIGHT / 8]; uint32_t use_chars, for_3B_hankaku_code; const uint8_t *code = (const uint8_t *)utf8; if ((x >= lcd->_width) || // Clip right (y >= lcd->_height) || // Clip bottom ((x + FONT_WIDTH * size - 1) < 0) || // Clip left ((y + FONT_HEIGHT * size - 1) < 0)) // Clip top return; memset(bitmap_data, 0x0, FONT_WIDTH * FONT_HEIGHT / 8); get_bitmap_font(code, bitmap_data, &use_chars); if (use_chars == 0) return; //3バイトコード半角文字用 if (use_chars == 3) { for_3B_hankaku_code = 0; for_3B_hankaku_code = ((code[0] << 16) | (code[1] << 8) | (code[2])); } lcd_startWrite(lcd); //1バイトコード半角文字 if (use_chars == 1) { lcd_drawFont_(lcd, x, y, bitmap_data, FONT_HALF_WIDTH, FONT_HEIGHT, color, bg); } //3バイトコード半角文字 else if ((use_chars == 3) && (((0xEFBDA1 <= for_3B_hankaku_code) && (for_3B_hankaku_code <= 0xEFBDBF)) || ((0xEFBE80 <= for_3B_hankaku_code) && (for_3B_hankaku_code <= 0xEFBE9F)))) { //3バイトコード半角文字 lcd_drawFont_(lcd, x, y, bitmap_data, FONT_HALF_WIDTH, FONT_HEIGHT, color, bg); } //全角文字 else { lcd_drawFont_(lcd, x, y, bitmap_data, FONT_WIDTH, FONT_HEIGHT, color, bg); } if (bg != color) { // If opaque, draw vertical line for last column if (size == 1) lcd_writeFastVLine(lcd, x + FONT_WIDTH, y, FONT_HEIGHT, bg); else lcd_writeFillRect(lcd, x + FONT_WIDTH * size, y, size, FONT_HEIGHT*size, bg); } lcd_endWrite(lcd); } else { // Custom font unsigned char c = *utf8; // Character is assumed previously filtered by write() to eliminate // newlines, returns, non-printable characters, etc. Calling // drawChar() directly with 'bad' characters of font may cause mayhem! c -= (uint8_t)pgm_read_byte(&lcd->gfxFont->first); GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer(&lcd->gfxFont->glyph))[c]); uint8_t *bitmap = (uint8_t *)pgm_read_pointer(&lcd->gfxFont->bitmap); uint16_t bo = pgm_read_word(&glyph->bitmapOffset); uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height); int8_t xo = pgm_read_byte(&glyph->xOffset), yo = pgm_read_byte(&glyph->yOffset); uint8_t xx, yy, bits = 0, bit = 0; int16_t xo16 = 0, yo16 = 0; if (size > 1) { xo16 = xo; yo16 = yo; } // Todo: Add character clipping here // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS. // THIS IS ON PURPOSE AND BY DESIGN. The background color feature // has typically been used with the 'classic' font to overwrite old // screen contents with new data. This ONLY works because the // characters are a uniform size; it's not a sensible thing to do with // proportionally-spaced fonts with glyphs of varying sizes (and that // may overlap). To replace previously-drawn text when using a custom // font, use the getTextBounds() function to determine the smallest // rectangle encompassing a string, erase the area with fillRect(), // then draw new text. This WILL infortunately 'blink' the text, but // is unavoidable. Drawing 'background' pixels will NOT fix this, // only creates a new set of problems. Have an idea to work around // this (a canvas object type for MCUs that can afford the RAM and // displays supporting setAddrWindow() and pushColors()), but haven't // implemented this yet. lcd_startWrite(lcd); for (yy = 0; yy < h; yy++) { for (xx = 0; xx < w; xx++) { if (!(bit++ & 7)) { bits = pgm_read_byte(&bitmap[bo++]); } if (bits & 0x80) { if (size == 1) { lcd_writePixel(lcd, x + xo + xx, y + yo + yy, color); } else { lcd_writeFillRect(lcd, x + (xo16 + xx)*size, y + (yo16 + yy)*size, size, size, color); } } bits <<= 1; } } lcd_endWrite(lcd); } // End classic vs custom font } /**************************************************************************/ /*! @brief Print one byte/character of data, used to support print() @param c The 8-bit ascii character to write */ /**************************************************************************/ size_t lcd_write(LCD_Handler_t *lcd, uint8_t c) { if (!lcd->gfxFont) { // 'Classic' built-in font if (c == '\n') { // Newline? lcd->cursor_x = 0; // Reset x to zero, lcd->cursor_y += lcd->textsize * 8; // advance y one line } else if (c != '\r') { // Ignore carriage returns if (lcd->wrap && ((lcd->cursor_x + lcd->textsize * 6) > lcd->_width)) { // Off right? lcd->cursor_x = 0; // Reset x to zero, lcd->cursor_y += lcd->textsize * 8; // advance y one line } lcd_drawChar(lcd, lcd->cursor_x, lcd->cursor_y, (char *)&c, lcd->textcolor, lcd->textbgcolor, lcd->textsize); lcd->cursor_x += lcd->textsize * 6; // Advance x one char } } else { // Custom font if (c == '\n') { lcd->cursor_x = 0; lcd->cursor_y += (int16_t)lcd->textsize * (uint8_t)pgm_read_byte(&lcd->gfxFont->yAdvance); } else if (c != '\r') { uint8_t first = pgm_read_byte(&lcd->gfxFont->first); if ((c >= first) && (c <= (uint8_t)pgm_read_byte(&lcd->gfxFont->last))) { GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( &lcd->gfxFont->glyph))[c - first]); uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height); if ((w > 0) && (h > 0)) { // Is there an associated bitmap? int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic if (lcd->wrap && ((lcd->cursor_x + lcd->textsize * (xo + w)) > lcd->_width)) { lcd->cursor_x = 0; lcd->cursor_y += (int16_t)lcd->textsize * (uint8_t)pgm_read_byte(&lcd->gfxFont->yAdvance); } lcd_drawChar(lcd, lcd->cursor_x, lcd->cursor_y, (char *)&c, lcd->textcolor, lcd->textbgcolor, lcd->textsize); } lcd->cursor_x += (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)lcd->textsize; } } } return 1; } void lcd_drawString_(LCD_Handler_t *lcd, int16_t x, int16_t y, const char *string, uint16_t color, uint16_t bg) { uint32_t current_top, use_chars, for_3B_hankaku_code; uint8_t bitmap_data[FONT_WIDTH * FONT_HEIGHT / 8], ctrl_code; int local_x, local_y, len = strlen(string); const uint8_t *code = (const uint8_t *)string; local_x = x; local_y = y; current_top = 0; while (current_top < len) { memset(bitmap_data, 0x0, FONT_WIDTH * FONT_HEIGHT / 8); ctrl_code = code[current_top]; get_bitmap_font(&code[current_top], bitmap_data, &use_chars); if (use_chars == 0) return; //3バイトコード半角文字用 if (use_chars == 3) { for_3B_hankaku_code = 0; for_3B_hankaku_code = ((code[current_top] << 16) | (code[current_top + 1] << 8) | (code[current_top + 2])); } current_top += use_chars; //1バイトコード半角文字 if (use_chars == 1) { if (ctrl_code == 0x0D) { // CR local_x = X_LINE_TO_PIX(this, 0); continue; } if (ctrl_code == 0x0A) { // LF local_y = local_y + FONT_HEIGHT; continue; } if (local_x + FONT_HALF_WIDTH > lcd->_width) { local_x = X_LINE_HALF_TO_PIX(this, 0); local_y = local_y + FONT_HEIGHT; } lcd_drawFont_(lcd, local_x, local_y, bitmap_data, FONT_HALF_WIDTH, FONT_HEIGHT, color, bg); local_x += FONT_HALF_WIDTH; continue; } //3バイトコード半角文字 if (use_chars == 3) { if (((0xEFBDA1 <= for_3B_hankaku_code) && (for_3B_hankaku_code <= 0xEFBDBF)) || ((0xEFBE80 <= for_3B_hankaku_code) && (for_3B_hankaku_code <= 0xEFBE9F))) { //3バイトコード半角文字 if (local_x + FONT_HALF_WIDTH > lcd->_width) { local_x = X_LINE_HALF_TO_PIX(this, 0); local_y = local_y + FONT_HEIGHT; } lcd_drawFont_(lcd, local_x, local_y, bitmap_data, FONT_HALF_WIDTH, FONT_HEIGHT, color, bg); local_x += FONT_HALF_WIDTH; continue; } } //全角文字 if (local_x + FONT_WIDTH > lcd->_width) { local_x = X_LINE_TO_PIX(this, 0); local_y = local_y + FONT_HEIGHT; } lcd_drawFont_(lcd, local_x, local_y, bitmap_data, FONT_WIDTH, FONT_HEIGHT, color, bg); local_x += FONT_WIDTH; } } /**************************************************************************/ /*! @brief Set text cursor location @param x X coordinate in pixels @param y Y coordinate in pixels */ /**************************************************************************/ void lcd_setCursor(LCD_Handler_t *lcd, int16_t x, int16_t y) { lcd->cursor_x = x; lcd->cursor_y = y; } /**************************************************************************/ /*! @brief Get text cursor X location @returns X coordinate in pixels */ /**************************************************************************/ int16_t lcd_getCursorX(LCD_Handler_t *lcd) { return lcd->cursor_x; } /**************************************************************************/ /*! @brief Get text cursor Y location @returns Y coordinate in pixels */ /**************************************************************************/ int16_t lcd_getCursorY(LCD_Handler_t *lcd) { return lcd->cursor_y; } /**************************************************************************/ /*! @brief Set text 'magnification' size. Each increase in s makes 1 pixel that much bigger. @param s Desired text size. 1 is default 6x8, 2 is 12x16, 3 is 18x24, etc */ /**************************************************************************/ void lcd_setTextSize(LCD_Handler_t *lcd, uint8_t s) { lcd->textsize = (s > 0) ? s : 1; } /**************************************************************************/ /*! @brief Set text font color with transparant background @param c 16-bit 5-6-5 Color to draw text with */ /**************************************************************************/ void lcd_setTextColor(LCD_Handler_t *lcd, uint16_t c) { // For 'transparent' background, we'll set the bg // to the same as fg instead of using a flag lcd->textcolor = lcd->textbgcolor = c; } /**************************************************************************/ /*! @brief Set text font color with custom background color @param c 16-bit 5-6-5 Color to draw text with @param b 16-bit 5-6-5 Color to draw background/fill with */ /**************************************************************************/ void lcd_setTextColor2(LCD_Handler_t *lcd, uint16_t c, uint16_t b) { lcd->textcolor = c; lcd->textbgcolor = b; } /**************************************************************************/ /*! @brief Whether text that is too long should 'wrap' around to the next line. @param w Set true for wrapping, false for clipping */ /**************************************************************************/ void lcd_setTextWrap(LCD_Handler_t *lcd, bool w) { lcd->wrap = w; } /**************************************************************************/ /*! @brief Get rotation setting for display @returns 0 thru 3 corresponding to 4 cardinal rotations */ /**************************************************************************/ uint8_t lcd_getRotation(LCD_Handler_t *lcd) { return lcd->rotation; } /**************************************************************************/ /*! @brief Set rotation setting for display @param x 0 thru 3 corresponding to 4 cardinal rotations */ /**************************************************************************/ void lcd_setRotation(LCD_Handler_t *lcd, uint8_t x) { lcd->rotation = (x & 3); switch (lcd->rotation) { case 0: case 2: lcd->_width = lcd_init_width; lcd->_height = lcd_init_height; break; case 1: case 3: lcd->_width = lcd_init_height; lcd->_height = lcd_init_width; break; } } /**************************************************************************/ /*! @brief Set the font to display when print()ing, either custom or default @param f The GFXfont object, if NULL use built in 6x8 font */ /**************************************************************************/ void lcd_setFont(LCD_Handler_t *lcd, const GFXfont *f) { if (f) { // Font struct pointer passed in? if (!lcd->gfxFont) { // And no current font struct? // Switching from classic to new font behavior. // Move cursor pos down 6 pixels so it's on baseline. lcd->cursor_y += 6; } } else if (lcd->gfxFont) { // NULL passed. Current font struct defined? // Switching from new to classic font behavior. // Move cursor pos up 6 pixels so it's at top-left of char. lcd->cursor_y -= 6; } lcd->gfxFont = (GFXfont *)f; } /**************************************************************************/ /*! @brief Helper to determine size of a character with current font/size. Broke this out as it's used by both the PROGMEM- and RAM-resident getTextBounds() functions. @param c The ascii character in question @param x Pointer to x location of character @param y Pointer to y location of character @param minx Minimum clipping value for X @param miny Minimum clipping value for Y @param maxx Maximum clipping value for X @param maxy Maximum clipping value for Y */ /**************************************************************************/ void lcd_charBounds(LCD_Handler_t *lcd, char c, int16_t *x, int16_t *y, int16_t *minx, int16_t *miny, int16_t *maxx, int16_t *maxy) { if (lcd->gfxFont) { if (c == '\n') { // Newline? *x = 0; // Reset x to zero, advance y by one line *y += lcd->textsize * (uint8_t)pgm_read_byte(&lcd->gfxFont->yAdvance); } else if (c != '\r') { // Not a carriage return; is normal char uint8_t first = pgm_read_byte(&lcd->gfxFont->first), last = pgm_read_byte(&lcd->gfxFont->last); if ((c >= first) && (c <= last)) { // Char present in this font? GFXglyph *glyph = &(((GFXglyph *)pgm_read_pointer( &lcd->gfxFont->glyph))[c - first]); uint8_t gw = pgm_read_byte(&glyph->width), gh = pgm_read_byte(&glyph->height), xa = pgm_read_byte(&glyph->xAdvance); int8_t xo = pgm_read_byte(&glyph->xOffset), yo = pgm_read_byte(&glyph->yOffset); if (lcd->wrap && ((*x + (((int16_t)xo + gw)*lcd->textsize)) > lcd->_width)) { *x = 0; // Reset x to zero, advance y by one line *y += lcd->textsize * (uint8_t)pgm_read_byte(&lcd->gfxFont->yAdvance); } int16_t ts = (int16_t)lcd->textsize, x1 = *x + xo * ts, y1 = *y + yo * ts, x2 = x1 + gw * ts - 1, y2 = y1 + gh * ts - 1; if (x1 < *minx) *minx = x1; if (y1 < *miny) *miny = y1; if (x2 > *maxx) *maxx = x2; if (y2 > *maxy) *maxy = y2; *x += xa * ts; } } } else { // Default font if (c == '\n') { // Newline? *x = 0; // Reset x to zero, *y += lcd->textsize * 8; // advance y one line // min/max x/y unchaged -- that waits for next 'normal' character } else if (c != '\r') { // Normal char; ignore carriage returns if (lcd->wrap && ((*x + lcd->textsize * 6) > lcd->_width)) { // Off right? *x = 0; // Reset x to zero, *y += lcd->textsize * 8; // advance y one line } int x2 = *x + lcd->textsize * 6 - 1, // Lower-right pixel of char y2 = *y + lcd->textsize * 8 - 1; if (x2 > *maxx) *maxx = x2; // Track max x, y if (y2 > *maxy) *maxy = y2; if (*x < *minx) *minx = *x; // Track min x, y if (*y < *miny) *miny = *y; *x += lcd->textsize * 6; // Advance x one char } } } /**************************************************************************/ /*! @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H. @param str The ascii string to measure @param x The current cursor X @param y The current cursor Y @param x1 The boundary X coordinate, set by function @param y1 The boundary Y coordinate, set by function @param w The boundary width, set by function @param h The boundary height, set by function */ /**************************************************************************/ void lcd_getTextBounds(LCD_Handler_t *lcd, const char *str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { uint8_t c; // Current character *x1 = x; *y1 = y; *w = *h = 0; int16_t minx = lcd->_width, miny = lcd->_height, maxx = -1, maxy = -1; while ((c = *str++)) lcd_charBounds(lcd, c, &x, &y, &minx, &miny, &maxx, &maxy); if (maxx >= minx) { *x1 = minx; *w = maxx - minx + 1; } if (maxy >= miny) { *y1 = miny; *h = maxy - miny + 1; } } /**************************************************************************/ /*! @brief Helper to determine size of a string with current font/size. Pass string and a cursor position, returns UL corner and W,H. @param str The ascii string to measure (as an arduino String() class) @param x The current cursor X @param y The current cursor Y @param x1 The boundary X coordinate, set by function @param y1 The boundary Y coordinate, set by function @param w The boundary width, set by function @param h The boundary height, set by function */ /**************************************************************************/ void lcd_getTextBounds2(LCD_Handler_t *lcd, const char *str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { if (strlen(str) != 0) { lcd_getTextBounds(lcd, str, x, y, x1, y1, w, h); } } /**************************************************************************/ /*! @brief Helper to determine size of a PROGMEM string with current font/size. Pass string and a cursor position, returns UL corner and W,H. @param str The flash-memory ascii string to measure @param x The current cursor X @param y The current cursor Y @param x1 The boundary X coordinate, set by function @param y1 The boundary Y coordinate, set by function @param w The boundary width, set by function @param h The boundary height, set by function */ /**************************************************************************/ void lcd_getTextBounds3(LCD_Handler_t *lcd, const char *str, int16_t x, int16_t y, int16_t *x1, int16_t *y1, uint16_t *w, uint16_t *h) { uint8_t *s = (uint8_t *)str, c; *x1 = x; *y1 = y; *w = *h = 0; int16_t minx = lcd->_width, miny = lcd->_height, maxx = -1, maxy = -1; while ((c = pgm_read_byte(s++))) lcd_charBounds(lcd, c, &x, &y, &minx, &miny, &maxx, &maxy); if (maxx >= minx) { *x1 = minx; *w = maxx - minx + 1; } if (maxy >= miny) { *y1 = miny; *h = maxy - miny + 1; } } /**************************************************************************/ /*! @brief Get width of the display, accounting for the current rotation @returns Width in pixels */ /**************************************************************************/ int16_t lcd_width(LCD_Handler_t *lcd) { return lcd->_width; } /**************************************************************************/ /*! @brief Get height of the display, accounting for the current rotation @returns Height in pixels */ /**************************************************************************/ int16_t lcd_height(LCD_Handler_t *lcd) { return lcd->_height; } /***************************************************************************/