1 | // Porting from
|
---|
2 | // https://github.com/jeanlazarou/blockly2ruby
|
---|
3 | // Copyright (c) 2014 Jean Lazarou
|
---|
4 | // MIT Lisence
|
---|
5 | using System;
|
---|
6 | using Bridge;
|
---|
7 | using System.Collections.Generic;
|
---|
8 |
|
---|
9 | namespace WebMrbc
|
---|
10 | {
|
---|
11 | partial class Ruby
|
---|
12 | {
|
---|
13 | public node controls_if(ControlsIfBlock block)
|
---|
14 | {
|
---|
15 | // If/elseif/else condition.
|
---|
16 | node code = null;
|
---|
17 | if (block.elseCount_ != 0) {
|
---|
18 | code = statementToCode(block, "ELSE");
|
---|
19 | if (code == null) code = new nil_node(this);
|
---|
20 | }
|
---|
21 | for (var n = block.elseifCount_; n >= 0; n--) {
|
---|
22 | var argument = valueToCode(block, "IF" + n);
|
---|
23 | if (argument == null) argument = new false_node(this);
|
---|
24 | var branch = statementToCode(block, "DO" + n);
|
---|
25 | code = new if_node(this, argument, branch, code, false);
|
---|
26 | }
|
---|
27 | return code;
|
---|
28 | }
|
---|
29 |
|
---|
30 | public node logic_compare(LogicCompareBlock block)
|
---|
31 | {
|
---|
32 | // Comparison operator.
|
---|
33 | var OPERATORS = new Dictionary<string, string>() {
|
---|
34 | { "EQ", "==" },
|
---|
35 | { "NEQ", "!=" },
|
---|
36 | { "LT", "<" },
|
---|
37 | { "LTE", "<=" },
|
---|
38 | { "GT", ">" },
|
---|
39 | { "GTE", ">=" },
|
---|
40 | };
|
---|
41 | var @operator = OPERATORS[block.getFieldValue("OP")];
|
---|
42 | var argument0 = valueToCode(block, "A");
|
---|
43 | if (argument0 == null) argument0 = new int_node(this, 0);
|
---|
44 | var argument1 = valueToCode(block, "B");
|
---|
45 | if (argument1 == null) argument1 = new int_node(this, 0);
|
---|
46 | return new call_node(this, argument0, intern(@operator), argument1);
|
---|
47 | }
|
---|
48 |
|
---|
49 | public node logic_operation(LogicOperationBlock block)
|
---|
50 | {
|
---|
51 | // Operations 'and', 'or'.
|
---|
52 | var @operator = (block.getFieldValue("OP") == "AND") ? "&&" : "||";
|
---|
53 | var argument0 = valueToCode(block, "A");
|
---|
54 | var argument1 = valueToCode(block, "B");
|
---|
55 | if (argument0 == null && argument1 == null) {
|
---|
56 | // If there are no arguments, then the return value is false.
|
---|
57 | argument0 = new false_node(this);
|
---|
58 | argument1 = new false_node(this);
|
---|
59 | }
|
---|
60 | else {
|
---|
61 | // Single missing arguments have no effect on the return value.
|
---|
62 | var defaultArgument = (@operator == "&&") ? (node)new true_node(this) : (node)new false_node(this);
|
---|
63 | if (argument0 == null) {
|
---|
64 | argument0 = defaultArgument;
|
---|
65 | }
|
---|
66 | if (argument1 == null) {
|
---|
67 | argument1 = defaultArgument;
|
---|
68 | }
|
---|
69 | }
|
---|
70 | if (@operator == "&&")
|
---|
71 | return new and_node(this, argument0, argument1);
|
---|
72 | else
|
---|
73 | return new or_node(this, argument0, argument1);
|
---|
74 | }
|
---|
75 |
|
---|
76 | public node logic_negate(LogicNegateBlock block)
|
---|
77 | {
|
---|
78 | // Negation.
|
---|
79 | var argument0 = valueToCode(block, "BOOL");
|
---|
80 | if (argument0 == null) argument0 = new true_node(this);
|
---|
81 | return new call_node(this, argument0, intern("!"), (node)null);
|
---|
82 | }
|
---|
83 |
|
---|
84 | public node logic_boolean(LogicBooleanBlock block)
|
---|
85 | {
|
---|
86 | // Boolean values true and false.
|
---|
87 | return (block.getFieldValue("BOOL") == "TRUE") ? (node)new true_node(this) : (node)new false_node(this);
|
---|
88 | }
|
---|
89 |
|
---|
90 | public node logic_null(LogicNullBlock block)
|
---|
91 | {
|
---|
92 | // Null data type.
|
---|
93 | return new nil_node(this);
|
---|
94 | }
|
---|
95 |
|
---|
96 | public node logic_ternary(LogicTernaryBlock block)
|
---|
97 | {
|
---|
98 | // Ternary operator.
|
---|
99 | var value_if = valueToCode(block, "IF");
|
---|
100 | if (value_if == null) value_if = new false_node(this);
|
---|
101 | var value_then = valueToCode(block, "THEN");
|
---|
102 | if (value_then == null) value_then = new nil_node(this);
|
---|
103 | var value_else = valueToCode(block, "ELSE");
|
---|
104 | if (value_else == null) value_else = new nil_node(this);
|
---|
105 | return new if_node(this, value_if, value_then, value_else, true);
|
---|
106 | }
|
---|
107 | }
|
---|
108 | }
|
---|